During week seventh we have read an essay
of Pierre Levy, where he offers a problematic approach to the concept of interactivity. He also schematizes the
different types of interactivity according to the temporal dimension of the
mode of interactive communication and the hierarchical relationship between the
communicators.
Shown below a summary of his
article.
The term “Interactivity” generally refers
to the active participation of the beneficiary of an information transaction
but an information receiver could also be ever passive.
Television for example provides only
entertainment, meanwhile telephone supplies dialogue, reciprocity, and real
communication. Even a classic video game is more interactive than television because
the video game reacts to the player’s actions, if we talk about a networked
game, that gives the opportunity to let two adversaries play against each other, the similarity between video game and telephone are even more. The massage is a
doubled image incorporating the situation and the player: one player transmits
to his partner a image of himself that immediately affected the other player.
On the other hand if we analyse a telephone
call we know that the message that one speaker send to the other help him to
construct an image of his interlocutor and about the situation and the same
happen on the contrary. However the information transmitted during the phone
call are more limited then in a virtual reality game. The communication through
a virtual word in one sense is more interactive than the telephone one because
in addition to the message the other person received also the images of the
person and the situation. On the other hand the telephone is more interactive
because we are put more in touch with the voice of the speaker.
He makes a list of many different criteria
that can be used to analyse interactivity:
1)
The ability to appropriate and personalize the received message,
regardless of the nature of the message
2) Reciprocity of the communication
3) Virtuality, here
understood in term of the processing of the message in real time based on a
model and input data.
4) The incorporation of the
image of the participants in the message
5) Telepresence